In
part of the crit it was suggested that I should create a symbol to
represent when the viewer is reaching the edge of the map and there
are no more zones. For this I took inspiration from pre-existing void
symbols found in game designs and even on gravestones.
For
example, the Chaos star, which originates from Greek myth as the
original dark void in which everything appeared. The symbol has eight
equidistant arrows radiating from the centre point, which I thought
did well to communicate a sense of ‘freedom’ and direction. The
symbol had to represent an escape from the zone map, so it needed to
have energy similar to this. However, it also needed to clearly show
that there were no more marked zones in that direction and that the
viewer would be out of city control.
This
is why I developed a design in the shape of an X using the arrow
concept (design 3), which was taken forward. It showed it was terminated and no
longer a zone, yet still showed direction needed to be taken through the use of arrows.
Despite
this, the symbol with shards placed around the outside was ideal for
the zombie apocalypse aesthetic; it had direction and communicated
sharp danger and fast pace. Additionally, the 4th
design with the white line running through the centre could have also
worked to show an escape path being made. However, these design
weren’t carried forward as they appeared inconsistent with the rest
of the zone symbols; they were not central icons. Therefore, the X
design is more consistent and well-fitting when placed in a frame
next to the other symbols.
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