Throughout this project
I have learnt the importance of experimentation and producing a range
of ideas in order to reach the best possible conclusion. I have found
it easier to propose ideas that may be considered strange, like a
wayfinding system for a zombie apocalypse, and interesting to hear
people's responses. Crits have been extremely useful in the
experimentation process as the range of responses and ideas meant
that many different approaches could be trialled. By looking at other
people's work I have also broadened
my mind and gained new ideas. Being constantly amongst designers I
have found it inspiring and motivating.
Something that I have
particularly developed in this project is using designer's theories
in order to influence my work. Not only has there been direct
analysis of designers like Aicher, Frutiger and Carlson, but there
has also been references to theorists like Hoffman throughout. These
people have shaped my use of subjectivity and objectivity in the
design work, and also my technique in designing symbols. The
importance of using a grid became apparent, the Aicher grid
especially helped to create a consistent set of symbols. In addition
to this, the use of a grid for the design boards meant they became a
lot more ordered and aesthetically pleasing. In future I hope to do
more research into different types of grid layout.
I have been able to
explore both projects from a range of angles and different types of
mediums. The wayfinding project especially involved a series of
approaches for the final outcome of the zone symbols. Designing using
spray paint and with graphic vectors meant that the project was
explored using two mediums and it was interesting to explore these
and have them correspond with each other. Superimposing images is a
skill I have particularly developed through the use of tutorials and
exploration of Photoshop. Although the end result was not entirely
authentic, throughout the project the designs have made massive
improvement.
Something I have
noticed is that I need to improve my time management skills. Whilst
doing work throughout this process I found it hard to keep a steady
pace of blogposts, although I have improved since the last module. In
future I hope to do the blogposts immediately after the work is
produced and balance my time more effectively across the modules. I
will also try to condense the content of the future posts so they are
more refined and straight forward. It is important to have personal
work that is separate to the course in order to develop new passions
within design. So I will hopefully be developing my own zines
alongside the work of the next module, through time management.
Finally, although there
was a lot of experimentation in the object work, I found it extremely
difficult to refine. This was because the ideas were so broad and
diverse that there was nothing to align the ideas and it was hard to
pin point an aspect to develop. It is important to explore widely but
also to have self imposed constraints, to
elevate the work and to make sure it is constantly improving. In the
object work by only using a spreadsheet to produce the work, it meant
it became a lot more refined and original. In future I hope to use
more self imposed constraints.
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